You can only use one power component to alter or augment the casting of a single spell at a time. Those listed in this product are all material components (and as such are consumed in the casting) as we found though playtesting that power components that function as foci tend to be unbalancing, since foci end up working like unlimited metamagic rods. It is an item or object often alchemical in nature used as a material component or focus for a spell in order to alter or augment the spell’s normal effects. Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter. Others are vulnerable to weapons of a particular material. Some creatures have damage reduction making them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. However, you can build a double weapon with each head made of a different special material.Įach of the special materials described below has a definite game effect. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. Weapons, armor and some other items can sometimes be crafted using materials that possess innate special properties.
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